API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classSprite
The primary 2D drawable for textured quads and the foundation of the rendering hierarchy. A Sprite wraps a Texture (or RenderTexture) and exposes full transform control (position, rotation, scale, origin) inherited from Drawable. The rendered quad is derived from `textureFrame`, which defaults to the full texture dimensions but can be narrowed to a sub-region (e.g. a frame from a Spritesheet). Vertex and normal data are computed lazily and cached until the transform or frame changes, making repeated read access free after the first evaluation. Collision helpers - `contains`, `getNormals`, `project` - are overridden to operate on the exact rotated quad rather than the AABB.
import { Sprite } from '@codexo/exojs'The primary 2D drawable for textured quads and the foundation of the rendering hierarchy.
A Sprite wraps a Texture (or RenderTexture) and exposes full transform control (position, rotation, scale, origin) inherited from Drawable. The rendered quad is derived from `textureFrame`, which defaults to the full texture dimensions but can be narrowed to a sub-region (e.g. a frame from a Spritesheet).
Vertex and normal data are computed lazily and cached until the transform or frame changes, making repeated read access free after the first evaluation. Collision helpers - `contains`, `getNormals`, `project` - are overridden to operate on the exact rotated quad rather than the AABB.
new(texture: RenderTextureAn off-screen render target that can also be sampled as a texture. Combines RenderTarget (framebuffer attachment) with the sampler parameters of a Texture (sca… | TextureA static GPU texture sourced from an image, canvas, or video element. Holds the pixel source, its sampling state (ScaleModes, WrapModes) and its upload state (… | null): Sprite_updateOrigin(): voidblur(): thisclearFilters(): thiscollect(builder: RenderPlanBuilder, seq?: number): voidcollidesWith(target: CollidableContract for objects that participate in collision detection. Implemented by all concrete shape classes as well as `SceneNode`.): CollisionResponseResult of a successful Collidable.collidesWith call. Contains the two participating shapes, the penetration depth, containment flags, and the minimum-translati… | nullcontains(x: number, y: number): booleandestroy(): voidfocus(): thisgetBounds(out?: RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…): RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…invalidateCache(): thisinvalidateContent(): thismove(x: number, y: number): thisproject(axis: VectorConcrete mutable 2D vector with full AbstractVector arithmetic and Collidable collision support (treated as a point collider). `Vector.temp` provides a shared…, result: IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…): IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…render(backend: RenderBackend): thisresetTextureFrame(): thisrotate(degrees: number): thissetAnchor(x: number, y: number): thissetLocalBounds(x: number, y: number, width: number, height: number): thissetOrigin(x: number, y: number): thissetPosition(x: number, y: number): thissetRotation(degrees: number): thissetScale(x: number, y: number): thissetSkew(x: number, y: number): thissetTexture(texture: RenderTextureAn off-screen render target that can also be sampled as a texture. Combines RenderTarget (framebuffer attachment) with the sampler parameters of a Texture (sca… | TextureA static GPU texture sourced from an image, canvas, or video element. Holds the pixel source, its sampling state (ScaleModes, WrapModes) and its upload state (… | null): thissetTextureFrame(frame: RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…, resetSize: boolean): thisupdateBounds(): thisupdateParentTransform(): thisupdateTexture(): thisupdateTransform(): thiscursor: null | stringdraggable: booleanfocusable: booleanname: null | stringtabIndex: numbercacheAsTexture: booleancacheResolution: TargetResolutionclip: booleanclipShape: GeometryNon-renderable geometry data object used by advanced rendering paths. Geometry owns only vertex/index data and its layout metadata; it is not a scene node, has… | RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f… | nullcullable: booleandestroyed: booleanheight: numberinteractive: booleanisAlignedBox: booleanpreserveDrawOrder: booleanrotation: numberskewX: numberskewY: numbertexCoords: Uint32Arraytexture: RenderTextureAn off-screen render target that can also be sampled as a texture. Combines RenderTarget (framebuffer attachment) with the sampler parameters of a Texture (sca… | TextureA static GPU texture sourced from an image, canvas, or video element. Holds the pixel source, its sampling state (ScaleModes, WrapModes) and its upload state (… | nullvertices: Float32Arrayvisible: booleanwidth: numberx: numbery: numberzIndex: numberonBlur: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onContextMenu: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDrag: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragEnd: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragStart: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onFocus: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onKeyDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onKeyUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onPointerDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerMove: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOut: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOver: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerTap: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>