API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classAbstractText
Base class for all text rendering nodes. Owns the string, the style and layout references, the on-demand dirty protocol, and the two extents a laid-out string has. A mutation never lays text out. It marks the node dirty; the pass runs on the next read - `getLocalBounds()`, `textBounds`, or the renderer's collect phase, whichever comes first - and runs exactly once per actual change no matter how many properties were touched in between. Subclasses: - Text - runtime Canvas 2D / SDF rasterization - BitmapText - offline pre-built atlas (BMFont / MSDF)
import { AbstractText } from '@codexo/exojs'Base class for all text rendering nodes. Owns the string, the style and layout references, the on-demand dirty protocol, and the two extents a laid-out string has.
A mutation never lays text out. It marks the node dirty; the pass runs on the next read - `getLocalBounds()`, `textBounds`, or the renderer's collect phase, whichever comes first - and runs exactly once per actual change no matter how many properties were touched in between.
Subclasses: - Text - runtime Canvas 2D / SDF rasterization - BitmapText - offline pre-built atlas (BMFont / MSDF)
new(text: string, style: TextStyleText styling options carried by a TextObject., layout: LayoutOptionsControls text flow and overflow - separate from TextStyle which describes visual appearance. Pass to Text or layoutText.): AbstractText_replaceStyle(style: TextStyleText styling options carried by a TextObject.): void_runLayout(hint: StyleChangeHintDescribes how costly a style change is to incorporate. Hints accumulate to the heaviest pending change: `tint` < `layout` < `font`): TextLayoutResultResult of a full text layout pass: quad placements plus both extents. Text has two honest sizes and they are not interchangeable. The advance is what a layout…_updateOrigin(): voidblur(): thisclearFilters(): thiscollect(builder: RenderPlanBuilder, seq?: number): voidcollidesWith(target: CollidableContract for objects that participate in collision detection. Implemented by all concrete shape classes as well as `SceneNode`.): CollisionResponseResult of a successful Collidable.collidesWith call. Contains the two participating shapes, the penetration depth, containment flags, and the minimum-translati… | nullcontains(x: number, y: number): booleandestroy(): voidfocus(): thisgetBounds(out?: RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…): RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…invalidateCache(): thisinvalidateContent(): thismove(x: number, y: number): thisproject(axis: VectorConcrete mutable 2D vector with full AbstractVector arithmetic and Collidable collision support (treated as a point collider). `Vector.temp` provides a shared…, result: IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…): IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…render(backend: RenderBackend): thisrotate(degrees: number): thissetAnchor(x: number, y: number): thissetLocalBounds(x: number, y: number, width: number, height: number): thissetOrigin(x: number, y: number): thissetPosition(x: number, y: number): thissetRotation(degrees: number): thissetScale(x: number, y: number): thissetSkew(x: number, y: number): thissyncDirty(): voidupdateBounds(): thisupdateParentTransform(): thisupdateTransform(): thiscursor: null | stringdraggable: booleanfocusable: booleanname: null | stringtabIndex: numbercacheAsTexture: booleancacheResolution: TargetResolutionclip: booleanclipShape: GeometryNon-renderable geometry data object used by advanced rendering paths. Geometry owns only vertex/index data and its layout metadata; it is not a scene node, has… | RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f… | nullcullable: booleandestroyed: booleaninteractive: booleanisAlignedBox: booleanpreserveDrawOrder: booleanrasterPixelRatio: numberrotation: numberskewX: numberskewY: numbertext: stringvisible: booleanx: numbery: numberzIndex: numberonBlur: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onContextMenu: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDrag: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragEnd: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragStart: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onFocus: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onKeyDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onKeyUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onPointerDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerMove: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOut: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOver: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerTap: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>