API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
typeShaderFilterUniformValue
@codexo/exojs / rendering / stable
A scalar number, vector tuple, typed array, or texture - the value types a ShaderFilter accepts for a user uniform and marshals to the active backend.
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Import
import { ShaderFilterUniformValue } from '@codexo/exojs'A scalar number, vector tuple, typed array, or texture - the value types a ShaderFilter accepts for a user uniform and marshals to the active backend.
Definition1
Float32Array | Int32Array | RenderTextureAn off-screen render target that can also be sampled as a texture. Combines RenderTarget (framebuffer attachment) with the sampler parameters of a Texture (sca… | TextureA static GPU texture sourced from an image, canvas, or video element. Holds the pixel source, its sampling state (ScaleModes, WrapModes) and its upload state (… | number | readonly [number, number, number, number] | readonly [number, number, number] | readonly [number, number]Source