API reference

Every public class, method, and event in @codexo/exojs. Generated from source.

I

interfaceSamplerOptions

@codexo/exojs / rendering / stable

GPU sampling state: how a texture is filtered and how UV coordinates outside `[0, 1]` are resolved. Sampling state is independent of a texture's pixel content, so backends realize it as a shared sampler object keyed on these two values alone. Materials can override it per draw without disturbing the texture.

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Import
import { SamplerOptions } from '@codexo/exojs'

GPU sampling state: how a texture is filtered and how UV coordinates outside `[0, 1]` are resolved.

Sampling state is independent of a texture's pixel content, so backends realize it as a shared sampler object keyed on these two values alone. Materials can override it per draw without disturbing the texture.

Properties2
Source