API reference

Every public class, method, and event in @codexo/exojs. Generated from source.

C

classWidget

@codexo/exojs / core / stable

Base class for UI widgets — a Container with an explicit layout size (independent of child bounds / scale), an `enabled` flag, and optional screen-edge anchoring that re-applies on resize. Subclasses redraw size-dependent content in Widget._relayout and react to enable/disable in Widget._onEnabledChanged.

39
props
48
methods
13
events
Import
import { Widget } from '@codexo/exojs'

Base class for UI widgets — a Container with an explicit layout size (independent of child bounds / scale), an `enabled` flag, and optional screen-edge anchoring that re-applies on resize.

Subclasses redraw size-dependent content in Widget._relayout and react to enable/disable in Widget._onEnabledChanged.

Constructors 1
new(): Widget
Methods 48
_applyAnchor(containerWidth: number, containerHeight: number): void
_invalidateBoundsCascade(): void
_invalidateChildrenTransform(): void
_invalidateSubtreeTransform(): void
_onEnabledChanged(_enabled: boolean): void
_relayout(): void
_updateOrigin(): void
addChild(children: RenderNode[]): this
addChildAt(child: RenderNode, index: number): this
addFilter(filter: Filter): this
anchorIn(root: UIRoot, anchor: WidgetAnchor, offsetX: number, offsetY: number): this
blur(): this
clearFilters(): this
collidesWith(target: Collidable): CollisionResponse | null
contains(x: number, y: number): boolean
destroy(): void
focus(): this
getBounds(): Rectangle
getChildAt(index: number): RenderNode
getChildIndex(child: RenderNode): number
getGlobalTransform(): Matrix
getLocalBounds(): Rectangle
getNormals(): Vector[]
getTransform(): Matrix
intersectsWith(target: Collidable): boolean
invalidateCache(): this
inView(view: View): boolean
move(x: number, y: number): this
project(axis: Vector, result: Interval): Interval
removeChild(child: RenderNode): this
removeChildAt(index: number): this
removeChildren(begin: number, end: number): this
removeFilter(filter: Filter): this
render(backend: RenderBackend): this
rotate(degrees: number): this
setAnchor(x: number, y: number): this
setChildIndex(child: RenderNode, index: number): this
setOrigin(x: number, y: number): this
setPosition(x: number, y: number): this
setRotation(degrees: number): this
setScale(x: number, y: number): this
setSize(width: number, height: number): this
setSkew(x: number, y: number): this
swapChildren(firstChild: RenderNode, secondChild: RenderNode): this
updateBounds(): this
updateParentTransform(): this
updateTransform(): this
setInternalSpriteFactory(factory: object | null): void
Properties 39
clip: boolean
clipShape: Rectangle | Geometry | null
collisionType: CollisionType
cursor: string | null
draggable: boolean
flags: Flags<SceneNodeTransformFlags>
focusable: boolean
name: string | null
preserveDrawOrder: boolean
tabIndex: number
anchor: ObservableVector
bottom: number
cacheAsBitmap: boolean
children: RenderNode[]
cullable: boolean
cullArea: Rectangle | null
enabled: boolean
filters: readonly Filter[]
height: number
interactive: boolean
isAlignedBox: boolean
left: number
mask: MaskSource
origin: ObservableVector
parent: Container | null
position: ObservableVector
right: number
rotation: number
scale: ObservableVector
skewX: number
skewY: number
top: number
uiHeight: number
uiWidth: number
visible: boolean
width: number
x: number
y: number
zIndex: number
Events 13
onBlur: Signal<[RenderNode]>
onDrag: Signal<[InteractionEvent]>
onDragEnd: Signal<[InteractionEvent]>
onDragStart: Signal<[InteractionEvent]>
onFocus: Signal<[RenderNode]>
onKeyDown: Signal<[KeyEvent]>
onKeyUp: Signal<[KeyEvent]>
onPointerDown: Signal<[InteractionEvent]>
onPointerMove: Signal<[InteractionEvent]>
onPointerOut: Signal<[InteractionEvent]>
onPointerOver: Signal<[InteractionEvent]>
onPointerTap: Signal<[InteractionEvent]>
onPointerUp: Signal<[InteractionEvent]>
Source