API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classWidget
Base class for UI widgets - a Container with an explicit layout size (independent of child bounds / scale), an `enabled` flag, and optional screen-edge anchoring that re-applies on resize. Widgets read their look from the theme of the nearest themed ancestor - the layer's UIRoot, or any widget above them that set overrides with Widget.setTheme. Subclasses paint in Widget._repaint, place size-dependent content in Widget._relayout, and react to enable/disable in Widget._onEnabledChanged.
import { Widget } from '@codexo/exojs'Base class for UI widgets - a Container with an explicit layout size (independent of child bounds / scale), an `enabled` flag, and optional screen-edge anchoring that re-applies on resize.
Widgets read their look from the theme of the nearest themed ancestor - the layer's UIRoot, or any widget above them that set overrides with Widget.setTheme.
Subclasses paint in Widget._repaint, place size-dependent content in Widget._relayout, and react to enable/disable in Widget._onEnabledChanged.
new(): Widget_applyAnchor(containerWidth: number, containerHeight: number): void_cascadeTheme(): void_collectContent(builder: RenderPlanBuilder): void_invalidateLayout(): void_invalidatePaint(): void_onChildListChanged(): void_onChildResized(): void_onEnabledChanged(_effectiveEnabled: boolean): void_onFocusChanged(_focused: boolean): void_onThemeChanged(): void_relayout(): void_repaint(): void_resolveInheritedTheme(): UIThemeSkins for every role, as resolved for a widget._skin(role: UIThemeRoleA themed surface. Roles are per painted surface, not per widget class: a progress bar draws its track and its fill from two independent roles.): UISkinThe look of one widget surface in one state: what it paints, how its text is styled, and the content box its layout works against._trackFocus(): voidanchorIn(root: UIRootA container that carries a UITheme for the subtree below it. Widgets resolve their skins from the nearest themed ancestor, which is how a theme assigned on a U…, anchor: WidgetAnchorAnchor position of a widget within its container's box., offsetX: number, offsetY: number): thisblur(): thisclearFilters(): thiscollect(builder: RenderPlanBuilder, seq?: number): voidcollidesWith(target: CollidableContract for objects that participate in collision detection. Implemented by all concrete shape classes as well as `SceneNode`.): CollisionResponseResult of a successful Collidable.collidesWith call. Contains the two participating shapes, the penetration depth, containment flags, and the minimum-translati… | nullcontains(x: number, y: number): booleandestroy(): voidfocus(): thisgetBounds(out?: RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…): RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…invalidateCache(): thisinvalidateContent(): thismove(x: number, y: number): thisproject(axis: VectorConcrete mutable 2D vector with full AbstractVector arithmetic and Collidable collision support (treated as a point collider). `Vector.temp` provides a shared…, result: IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…): IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…removeChildAt(index: number): thisremoveChildren(begin: number, end: number): thisrender(backend: RenderBackend): thisrotate(degrees: number): thissetChildIndex(child: RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…, index: number): thissetLocalBounds(x: number, y: number, width: number, height: number): thissetOrigin(x: number, y: number): thissetPosition(x: number, y: number): thissetRotation(degrees: number): thissetScale(x: number, y: number): thissetSize(width: number, height: number): thissetSkew(x: number, y: number): thissetTheme(patch: Partial<Readonly<Record<UIThemeRoleA themed surface. Roles are per painted surface, not per widget class: a progress bar draws its track and its fill from two independent roles., Partial<Readonly<Record<UIWidgetStateVisual state a widget paints in. A widget that tracks no interaction stays on `'normal'`; states a skin set leaves undefined fall back to `'normal'`., Partial<UISkinThe look of one widget surface in one state: what it paints, how its text is styled, and the content box its layout works against.>>>>>>> | null): thisswapChildren(firstChild: RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…, secondChild: RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…): thisupdateBounds(): thisupdateParentTransform(): thisupdateTransform(): thiscursor: null | stringdraggable: booleanfocusable: booleanname: null | stringtabIndex: numberbottom: numbercacheAsTexture: booleancacheResolution: TargetResolutionclip: booleanclipShape: GeometryNon-renderable geometry data object used by advanced rendering paths. Geometry owns only vertex/index data and its layout metadata; it is not a scene node, has… | RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f… | nullcullable: booleandestroyed: booleaneffectiveEnabled: booleanenabled: booleanfocused: booleanheight: numberinteractive: booleanisAlignedBox: booleanleft: numberpreserveDrawOrder: booleanright: numberrotation: numberskewX: numberskewY: numberthemeOverrides: Partial<Readonly<Record<UIThemeRoleA themed surface. Roles are per painted surface, not per widget class: a progress bar draws its track and its fill from two independent roles., Partial<Readonly<Record<UIWidgetStateVisual state a widget paints in. A widget that tracks no interaction stays on `'normal'`; states a skin set leaves undefined fall back to `'normal'`., Partial<UISkinThe look of one widget surface in one state: what it paints, how its text is styled, and the content box its layout works against.>>>>>>> | nulltop: numberuiHeight: numberuiWidth: numbervisible: booleanwidth: numberx: numbery: numberzIndex: numberonBlur: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onContextMenu: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDrag: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragEnd: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragStart: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onFocus: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onKeyDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onKeyUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onPointerDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerMove: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOut: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOver: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerTap: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>