API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
typeUIBackgroundNode
@codexo/exojs / ui / stable
The node a widget's painted surface currently uses: a Graphics for a vector fill, a NineSliceSprite or RepeatingSprite for a texture, an AnimatedSprite for a clip. Widgets expose theirs so a caller can reach the live node for effects or measurements; the widget owns it and swaps it whenever the skin's background kind changes.
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Import
import { UIBackgroundNode } from '@codexo/exojs'The node a widget's painted surface currently uses: a Graphics for a vector fill, a NineSliceSprite or RepeatingSprite for a texture, an AnimatedSprite for a clip. Widgets expose theirs so a caller can reach the live node for effects or measurements; the widget owns it and swaps it whenever the skin's background kind changes.
Definition1
AnimatedSpriteA Sprite that advances through a sequence of texture-frame Rectangles over time to produce frame-based animation. Multiple named clips can be registered via ad… | GraphicsImmediate-mode 2D shape API backed by Mesh children. Each draw call (e.g. `drawCircle`, `drawRectangle`, `drawLine`) appends a new Mesh child painted with the… | NineSliceSpriteA scalable nine-slice (9-patch) sprite. Corners stay pixel-perfect; edges/center fill by stretch, repeat, or mirror-repeat. | RepeatingSpriteA sprite that fills its destination by repeating, mirroring, or stretching a source texture or atlas region. Supports independent per-axis modes (`modeX`, `mod…Source