API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classSceneNode
Transform-bearing leaf in the scene-graph hierarchy. Carries position, rotation, scale, skew, origin, and a 2-component Vector `anchor` used to derive `origin` from the local bounds. Implements Collidable so any node can participate directly in the SAT collision pipeline via its AABB or rotated/skewed quad. Transform state is dirty-flag-cached: position/rotation/scale/skew/origin mutations invalidate the local transform; either kind of mutation also invalidates the global transform (own + descendants) and the bounds rect for this node and every Container ancestor up the parent chain. The caches rebuild lazily on the next read. The fast-path `isAlignedBox` getter reports `true` when the rotation is a multiple of 90° and both skew components are zero; in that case the (cheaper) AABB-based collision test is used instead of the rotated/skewed quad SAT path. `_invalidate*` methods are exported as `public` for friend-class access from Container and InteractionManager; treat them as `@internal`. Subclasses: Container (carries children), RenderNode (carries draw payloads).
import { SceneNode } from '@codexo/exojs' Transform-bearing leaf in the scene-graph hierarchy. Carries position, rotation, scale, skew, origin, and a 2-component Vector `anchor` used to derive `origin` from the local bounds. Implements Collidable so any node can participate directly in the SAT collision pipeline via its AABB or rotated/skewed quad.
Transform state is dirty-flag-cached: position/rotation/scale/skew/origin mutations invalidate the local transform; either kind of mutation also invalidates the global transform (own + descendants) and the bounds rect for this node and every Container ancestor up the parent chain. The caches rebuild lazily on the next read.
The fast-path `isAlignedBox` getter reports `true` when the rotation is a multiple of 90° and both skew components are zero; in that case the (cheaper) AABB-based collision test is used instead of the rotated/skewed quad SAT path.
`_invalidate*` methods are exported as `public` for friend-class access from Container and InteractionManager; treat them as `@internal`.
Subclasses: Container (carries children), RenderNode (carries draw payloads).
new(): SceneNode _invalidateBoundsCascade(): void _invalidateChildrenTransform(): void _invalidateSubtreeTransform(): void collidesWith(target: Collidable): CollisionResponse | null contains(x: number, y: number): boolean destroy(): void getBounds(): Rectangle getGlobalTransform(): Matrix getLocalBounds(): Rectangle getNormals(): Vector[] getTransform(): Matrix intersectsWith(target: Collidable): boolean inView(view: View): boolean move(x: number, y: number): this project(axis: Vector, result: Interval): Interval rotate(degrees: number): this setAnchor(x: number, y: number): this setOrigin(x: number, y: number): this setPosition(x: number, y: number): this setRotation(degrees: number): this setScale(x: number, y: number): this setSkew(x: number, y: number): this updateBounds(): this updateParentTransform(): this updateTransform(): this collisionType: CollisionType flags: Flags<SceneNodeTransformFlags> anchor: ObservableVector cullable: boolean isAlignedBox: boolean origin: ObservableVector parent: Container | null position: ObservableVector rotation: number scale: ObservableVector skewX: number skewY: number visible: boolean x: number y: number zIndex: number