API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classDrag
Exponential velocity damping. Each frame multiplies every live particle's velocity by `(1 - drag * dt)`, simulating linear air resistance. `drag = 0` is no damping; `drag = 1` halves velocity in ~1 second; higher values slow particles faster. Negative values accelerate (don't do that unless you mean it). GPU-eligible.
import { Drag } from '@codexo/exojs-particles' Exponential velocity damping. Each frame multiplies every live particle's velocity by `(1 - drag * dt)`, simulating linear air resistance.
`drag = 0` is no damping; `drag = 1` halves velocity in ~1 second; higher values slow particles faster. Negative values accelerate (don't do that unless you mean it).
GPU-eligible.
new(drag: number): Drag apply(system: ParticleSystem, dt: number): void destroy(): void uploadTextures(device: GPUDevice, textures: ReadonlyMap<string, GPUTexture>): void wgsl(): WgslContribution writeUniforms(view: DataView, offset: number): void drag: number