API reference

Every public class, method, and event in @codexo/exojs. Generated from source.

C

classAttractToPoint

@codexo/exojs-particles / particles / stable

Pulls every live particle toward a fixed point in the system's local coordinate space. Acceleration magnitude is `strength` (units / s²), applied along the direction `(point − particle)`. The optional `falloff` radius softens the pull near the center - particles within `falloff` units lerp the strength linearly to zero, preventing the singularity at `r = 0` from yielding infinite acceleration. Use cases: orbit anchors, pin emitters to a moving target, simulate a "black hole" pickup. For repulsion, use RepelFromPoint; for tangential motion, layer with OrbitalForce. GPU-eligible.

4
props
5
methods
0
events
Import
import { AttractToPoint } from '@codexo/exojs-particles'

Pulls every live particle toward a fixed point in the system's local coordinate space. Acceleration magnitude is `strength` (units / s²), applied along the direction `(point − particle)`. The optional `falloff` radius softens the pull near the center - particles within `falloff` units lerp the strength linearly to zero, preventing the singularity at `r = 0` from yielding infinite acceleration.

Use cases: orbit anchors, pin emitters to a moving target, simulate a "black hole" pickup. For repulsion, use RepelFromPoint; for tangential motion, layer with OrbitalForce.

GPU-eligible.

Constructors1
new(x: number, y: number, strength: number, falloff: number): AttractToPoint
Methods5
Mutates the live particles for one frame. Runs only on the CPU path: a system whose modules are all GPU-eligible executes wgsl bodies inside its compute shader instead, and never calls this.
destroy(): void
Optional cleanup hook called from ParticleSystem.destroy.
uploadTextures?(device: GPUDevice, textures: ReadonlyMap<string, GPUTexture>): void
Upload texture data (Curve/ColorGradient lookup tables) to the GPU at compile time. Receives the GPUDevice and a map of texture bindings keyed by the name in WgslContribution.textures. Called once after pipeline creation. Required when wgsl declares textures.
Override to declare a GPU contribution. Returning a WgslContribution makes this module GPU-eligible; omitting (or returning undefined) forces CPU mode for any system that uses this module.
writeUniforms(view: DataView, offset: number): void
Write this module's current uniform values into the shared uniform buffer at byteOffset. Layout must match the field declarations returned by wgsl (in the same order). Receives the current frame dt (seconds). Modules tracking accumulated time (e.g. noise/turbulence) should advance their internal counter here to stay in sync when running in GPU mode (where apply is not called). Required when wgsl declares uniforms. Called every frame by the system before dispatching compute.
Properties4
falloff: number
strength: number
x: number
y: number
Source