API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classTileMapBand
A named, ordered group of layer nodes (TileLayerNodes and ImageLayerNodes) produced by a TileMapView for ergonomic actor interleaving. A band is a plain Container scene node that the application parents wherever it wants (typically directly under its own world root). Bands are composition units only: a band owns **its generated layer nodes** and never application actors. Placing actors *between* bands is done by parenting the bands and the actor containers as siblings in the desired document order: ```ts worldRoot.addChild(view.band('ground'), actors, view.band('roof')); ``` **Rendering order within a band always follows map document order** (import('./TileMap').TileMap.renderableLayers), not the order layers were listed in the band definition - band membership *selects* layers; it never reorders them. Tile and image members interleave exactly as the map's combined document order dictates. **Ownership:** the band owns the layer nodes it was created with. Destroying the band destroys those layer nodes (and their cached chunk geometry) and detaches the band from its application parent - it never touches application actors, sibling bands, the TileMap, the TileLayers / ImageLayers, or Loader-owned textures. Bounds are the union of the band's layer-node bounds (an empty band collapses to a degenerate rect at the band's transformed origin). Bands are created by TileMapView; construct them through TileMapView rather than directly.
import { TileMapBand } from '@codexo/exojs-tilemap'A named, ordered group of layer nodes (TileLayerNodes and ImageLayerNodes) produced by a TileMapView for ergonomic actor interleaving.
A band is a plain Container scene node that the application parents wherever it wants (typically directly under its own world root). Bands are composition units only: a band owns **its generated layer nodes** and never application actors. Placing actors *between* bands is done by parenting the bands and the actor containers as siblings in the desired document order:
```ts worldRoot.addChild(view.band('ground'), actors, view.band('roof')); ```
**Rendering order within a band always follows map document order** (import('./TileMap').TileMap.renderableLayers), not the order layers were listed in the band definition - band membership *selects* layers; it never reorders them. Tile and image members interleave exactly as the map's combined document order dictates.
**Ownership:** the band owns the layer nodes it was created with. Destroying the band destroys those layer nodes (and their cached chunk geometry) and detaches the band from its application parent - it never touches application actors, sibling bands, the TileMap, the TileLayers / ImageLayers, or Loader-owned textures.
Bounds are the union of the band's layer-node bounds (an empty band collapses to a degenerate rect at the band's transformed origin).
Bands are created by TileMapView; construct them through TileMapView rather than directly.
_collectContent(builder: RenderPlanBuilder): void_onChildListChanged(): voidblur(): thisclearFilters(): thiscollect(builder: RenderPlanBuilder, seq?: number): voidcollidesWith(target: CollidableContract for objects that participate in collision detection. Implemented by all concrete shape classes as well as `SceneNode`.): CollisionResponseResult of a successful Collidable.collidesWith call. Contains the two participating shapes, the penetration depth, containment flags, and the minimum-translati… | nullcontains(x: number, y: number): booleandestroy(): voidfocus(): thisgetBounds(out?: RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…): RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f…getLayerNodeById(id: number): ImageLayerNodeA scene node that renders one Tiled ImageLayer as a single RepeatingSprite wrapped in a Container. The layer's pixel `offset` becomes this node's position; `pa… | TileLayerNodeA scene node that renders one generic TileLayer as a Container of per-chunk TileChunkNode drawables. Each non-empty loaded chunk becomes one child positioned a… | undefinedinvalidateCache(): thisinvalidateContent(): thismove(x: number, y: number): thisproject(axis: VectorConcrete mutable 2D vector with full AbstractVector arithmetic and Collidable collision support (treated as a point collider). `Vector.temp` provides a shared…, result: IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…): IntervalA closed scalar interval `[min, max]` used by the SAT collision solver to represent the projection of a shape onto a separating axis. `Interval.temp` provides…removeChildAt(index: number): thisremoveChildren(begin: number, end: number): thisrender(backend: RenderBackend): thisrotate(degrees: number): thissetChildIndex(child: RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…, index: number): thissetLocalBounds(x: number, y: number, width: number, height: number): thissetOrigin(x: number, y: number): thissetPosition(x: number, y: number): thissetRotation(degrees: number): thissetScale(x: number, y: number): thissetSkew(x: number, y: number): thisswapChildren(firstChild: RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…, secondChild: RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…): thisupdateBounds(): thisupdateParentTransform(): thisupdateTransform(): thiscursor: null | stringdraggable: booleanfocusable: booleanname: stringtabIndex: numberbottom: numbercacheAsTexture: booleancacheResolution: TargetResolutionclip: booleanclipShape: GeometryNon-renderable geometry data object used by advanced rendering paths. Geometry owns only vertex/index data and its layout metadata; it is not a scene node, has… | RectangleMutable axis-aligned rectangle defined by a top-left origin `(x, y)` and dimensions `(width, height)`. Implements Collidable with full SAT collision response f… | nullcullable: booleandestroyed: booleanheight: numberinteractive: booleanisAlignedBox: booleanisEmpty: booleanlayerNodes: readonly ImageLayerNodeA scene node that renders one Tiled ImageLayer as a single RepeatingSprite wrapped in a Container. The layer's pixel `offset` becomes this node's position; `pa… | TileLayerNodeA scene node that renders one generic TileLayer as a Container of per-chunk TileChunkNode drawables. Each non-empty loaded chunk becomes one child positioned a…[]left: numberpreserveDrawOrder: booleanright: numberrotation: numberskewX: numberskewY: numbertop: numbervisible: booleanwidth: numberx: numbery: numberzIndex: numberonBlur: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onContextMenu: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDrag: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragEnd: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onDragStart: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onFocus: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[RenderNodeSceneNode that can produce visual output. Adds the rendering pipeline features on top of the structural transform/bounds carried by SceneNode: post-process `fi…]>onKeyDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onKeyUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[KeyEventEnvelope dispatched by `app.interaction` to the focused RenderNode for keyboard input, then bubbled up its entire parent chain - same DOM-style shape as Intera…]>onPointerDown: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerMove: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOut: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerOver: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerTap: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>onPointerUp: SignalLightweight typed event emitter. Each `Signal` represents one named notification channel (e.g. `onResize`, `onFrame`). Listeners are added with Signal.add or S…<[InteractionEventDOM-Event-shaped envelope dispatched by InteractionSystem to interactive scene nodes. Bubbles up the *entire* parent chain - `target` stays pinned to the hit-d…]>