API reference
Every public class, method, and event in @codexo/exojs. Generated from source.
classReverbEffect
Convolution reverb using a procedurally-generated impulse response loaded into a `ConvolverNode`. The impulse response is a stereo noise burst whose amplitude decays exponentially, simulating room reflections. Adjusting `durationSeconds` or `decay` rebuilds the impulse response immediately, so avoid animating these properties at audio rate - use `wet` for real-time mix control instead.
import { ReverbEffect } from '@codexo/exojs-audio-fx'Convolution reverb using a procedurally-generated impulse response loaded into a `ConvolverNode`. The impulse response is a stereo noise burst whose amplitude decays exponentially, simulating room reflections. Adjusting `durationSeconds` or `decay` rebuilds the impulse response immediately, so avoid animating these properties at audio rate - use `wet` for real-time mix control instead.
new(options: ReverbEffectOptionsConstruction options for ReverbEffect.): ReverbEffectdestroy(): voiddecay: numberdurationSeconds: numberinputNode: AudioNodeoutputNode: AudioNodeready: Promise<void>wet: number